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a post-apocalyptic romance adventure visual novel
Demo: winter 2025/2026
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September—October 2025: …must …make …the prototype!
Deathwish Bloom baby Proto. I started and erased this DevLog many times. As a game dev who wants to document the process of making the game (to shed a nostalgic tear over it years later 🥲), I want to describe all that has been happening over the last couple of months. As a freelancer, I want to give a concise statement and get on with the work. As you likely don’t know (we never properly announced it here), Deathwish Bloom is one of the 8 IndieDev 2025 all-Ireland projects
Irina Kuksova
Oct 22


August 2025: so many news, so little time
Please meet Ms Anderson. You may not have seen her before, but she has seen you. She is the oldest resident of Tetra, if not of the whole...
Irina Kuksova
Sep 1


If "July": write script Else: jump "August"
Hey, you. Keep coming back here, hmm? 😏 Good! Because we’ve got a dash of news and a couple of pretty pictures to show for June 🤲🏻☺️ ...
Irina Kuksova
Jul 1


June 2025: We’ve got our MC!!!1
Our MC Sky is in the house! 🥹 Main Announcement: It’s an honour and a pleasure to introduce our female MC (Main Character) Sky. In...
Irina Kuksova
May 31


May 2025: the state of affairs
Mr Red being serious about DevLog updates Dear Shardians and the Golden City dwellers, happy May Day! I hope this is your day off....
Irina Kuksova
May 3


Deathwish Bloom – the origins, or 7 years of doodling
Hi, everyone! I’m glad these lines found you in the vast world of the Internet. There’s so much Internet out there. And yet here we are,...
Irina Kuksova
Mar 27
Welcome, reader!
You came here to read something interesting. It's on its way. (We're just celebrating having this site up at the moment.) In the...
Deathwish Bloom
Mar 6
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