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a romance adventure visual novel set in a soft post-apocalyptic world
Demo: 2026
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March 2026: Steam page + new trailer + free playtest, and lots and lots of stats.
Gameplay used for our wee Announcement Trailer March 2026 was hands down the busiest month since Deathwish Bloom inception: Steam page: I prepared a dozen of hand-drawn Key Art variations for the Steam page and Steam library, came up with the store description, learned the difference between 'builds' and 'depots', the parent app and the playtest, and - for the first time ever - played my own game via Steam Library. The page went live on the 10th of March 2026. Trailer: Our An
Irina Kuksova
7 days ago


Deathwish Bloom goes live for Games from Ireland Steam Event
Dear Tetra residents and Shardians, It's official. A picture is worth a thousand words, so I'll just leave these here: 🤲 1) We made the announcement trailer (showing some gameplay too!), just in time for the event (Commissioned music: Kacper Lewandowski, fonts consultancy: Arina Orlova, art consultancy: Anaïs Chareyre-Méjan, all the rest: Irina Kuksova): 2) Launched the page for Games from Ireland Steam Event : 3) Registered for the Irish Games Line-up: 4)...and.... and here
Irina Kuksova
Mar 17


February 2026: RENDR Festival Playtest!
Deathwish Bloom stand at RENDR Festival 2026 Hello again, friends! This is going to be a really quick one as we are feverishly crafting Deathwish Bloom trailer animation ahead of our Steam page going live around the 10th of March. A valuable item gained February 2026 blessed us with the first ever public Playtest at Render festival in Belfast. The festival itself is exquisite and not to be missed if you are into games, animation and the latest media technologies. Thanking eve
Irina Kuksova
Mar 1


January 2026: Imirt AGM & 2026 plans
The Surgeon is ready to stitch you back together for 2026 We did it! We delivered the Deathwish Bloom playable Prototype. Our main Deliverable as per IndieDev 2025 Fund contract with Northern Screen Ireland . A big milestone for our wee game. But also - one of the many planned for this year. Let’s quickly jot them down…. January 🌸🌸🌸 Imirt AGM 2026: As part of the IndieDev closing ceremony, we presented our pitch deck at Imirt Annual General Meeting . The deck has been refi
Irina Kuksova
Feb 1


Happy New Year!
Happy New Year, lovelies! May your choices be wise, your path – true, and your stats max in 2026! Thank you for being on this journey with us. Love from all at Deathwish Bloom 🌸🌸🌸
Irina Kuksova
Dec 31, 2025


November – December 2025: IndieDev Finale & Prototype tests
Was it you who left your notes everywhere or was it your pet's doing? News, so many news! We have just wrapped the educational part of the IndieDev 2025, an all-Ireland initiative that selected 8 teams to support throughout a new game prototype development. The initiative that put us face to face with the industry professionals, publishers and funding organisations. It bought us time to develop the game prototype full-time. 'Deathwish Bloom' got its very own pull-up poster fo
Irina Kuksova
Dec 8, 2025


September—October 2025: …must …make …the prototype!
Deathwish Bloom baby Proto. I started and erased this DevLog many times. As a game dev who wants to document the process of making the game (to shed a nostalgic tear over it years later 🥲), I want to describe all that has been happening over the last couple of months. As a freelancer, I want to give a concise statement and get on with the work. As you likely don’t know (we never properly announced it here), Deathwish Bloom is one of the 8 IndieDev 2025 all-Ireland projects
Irina Kuksova
Oct 22, 2025


August 2025: so many news, so little time
Please meet Ms Anderson. You may not have seen her before, but she has seen you. She is the oldest resident of Tetra, if not of the whole...
Irina Kuksova
Sep 1, 2025


If "July": write script Else: jump "August"
Hey, you. Keep coming back here, hmm? 😏 Good! Because we’ve got a dash of news and a couple of pretty pictures to show for June 🤲🏻☺️ ...
Irina Kuksova
Jul 1, 2025


June 2025: We’ve got our MC!!!1
Our MC Sky is in the house! 🥹 Main Announcement: It’s an honour and a pleasure to introduce our female MC (Main Character) Sky. In...
Irina Kuksova
May 31, 2025


May 2025: the state of affairs
Mr Red being serious about DevLog updates Dear Shardians and the Golden City dwellers, happy May Day! I hope this is your day off....
Irina Kuksova
May 3, 2025


Deathwish Bloom – the origins, or 7 years of doodling
Hi, everyone! I’m glad these lines found you in the vast world of the Internet. There’s so much Internet out there. And yet here we are,...
Irina Kuksova
Mar 28, 2025
Welcome, reader!
You came here to read something interesting. It's on its way. (We're just celebrating having this site up at the moment.) In the...
Deathwish Bloom
Mar 7, 2025
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